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Solid Snake returns in Metal Gear 2: Solid Snake!

 

Metal Gear's success and cliff-hanger ending prompted a sequel. Initially it was considered to be a game called "Snake's Revenge" but when the creator of the original Metal Gear, Hideo Kojima, released a true canonical sequel entitled "Metal Gear 2: Solid Snake", the latter was regarded as the most authentic. However, Snake's Revenge had been released for an American audience on the NES whereas Solid Snake was only on the MSX2 in Japan. For various reasons neither were played as much as the first game, but they were highly successful, especially Solid Snake.

Gamers who are keen to play the 1990's game, Metal Gear 2: Solid Snake but who either don't own it or a working MSX2 (or both!) need not despair; the full game is included on the Persistence disc of Metal Gear Solid 3: Subsistence.

 

Storyline

The following summary is adapted from the "Previous Operations" option in the "Special" menu of MGS1:
 
1999 - the world was facing an energy crisis. It was obvious that the supply of petroleum would run out faster than expected. However, the development of an alternate energy resource was far from completion. The price of petroleum had skyrocketed and the world economy was in confusion. The 21st century was expected to be one of chaos. One man's invention changed the entire situation. A Czech genius and biologist, Dr. Kio Marv, invented "OILIX" a micro-organism that could refine petroleum to produce a highly purified form of it.
 
The world filled with hope upon the discovery of this messiah to solve the energy crisis, but at the same time the world entered a time of tension regarding this new algae. Just when the whole world's attention was drawn to OILIX and Dr. Marv, he was abducted by someone and disappeared. Nations began investigations immediately, and name soon appeared..."Zanzibar Land".
 
Zanzibar Land was a democratic military regime that suddenly appeared in Central Asia in 1997. When their uprising took place, the CIS army, formed around Russia, sent a suppressive unit immediately. Zanzibar Land resisted by gathering a band of mercenaries from nations around the world and fortifying most of its land.
 
As a result, the CIS army was repeatedly defeated, and Zanzibar Land declared its independence. Due to the active role mercenaries played, this war was called The Mercenary War, and Zanzibar Land was referred to as an armed fortress nation. A military nation with a good group of strong mercenaries, surrounded by a tough fortress. According to the latest information, Zanzibar Land supposedly was armed with nuclear weapons.
 
The whole situation was crystal clear. By obtaining OILIX with nuclear weapons, Zanzibar Land was trying to establish its economic and military superiority over the entire world.
Concerned about the situation, the United States ordered Roy Campbell, commander-in-chief of high-tech special forces unit FOX-HOUND, to rescue Dr. Marv. Campbell was a former member of FOX-HOUND. He brought back Solid Snake, the man who had single-handedly brought down the armed fortress nation of Outer Heaven four years previously and asked Solid Snake to bring back Dr. Marv and OILIX. Successfully infiltrating Zanzibar Land, and with the help of CIA agent Horry and others, Snake was able to go deep into the fortress and meet again with Dr. Pettrovich, the chief engineer of Metal Gear at Outer Heaven. He too was abducted to Zanzibar Land and was forced to develop another Metal Gear. He told the surprised Snake of an even more shocking fact. Big Boss, the man Snake had defeated at Outer Heaven, turned out to be the general commander of Zanzibar Land.
 
Snake rescued Dr. Pettrovich in co-operation with Natasha, Dr. Marv's guard and former Czech International Secret Police agent, and then headed for the confinement facility deep in the fortress to save Dr. Marv.
 
When Pettrovich and Natasha crossed the narrow suspension bridge over the deep valley, a missile blew the bridge away. Natasha flew into the air because of the explosion. While unable to do anything to save Natasha, Snake started hearing a well known voice.
"Hey Snake. We're good buddies. I can let you go. Just leave this place at once!"...Gray Fox! Snake saw Gray Fox controlling Metal Gear.
 
The best soldier in FOX-HOUND who after the fall of Outer Heaven, disappeared as if he had followed Big Boss. Losing Natasha in front of his eyes and letting Pettrovich get taken away, Snake screamed, "Fox! I will not give up!"
 
After a series of deadly battles with mercenaries, Snake finally made it to Dr. Marv's confinement facility. However, he arrived too late. He saw Dr. Marv's corpse and Pettrovich, who could do nothing but stand there. Pettrovich told Snake that Dr. Marv could not withstand the repeated tortures because of heart problems. Snake then received an emergency call from Holly. The information she supplied was very shocking. Pettrovich had voluntarily visited Zanzibar Land to develop Metal Gear.
 
The abduction of Dr. Marv was conducted under the directions of Pettrovich himself. After the truth came out, Pettrovich attacked Snake, but Snake easily put an end to him and obtained the structural  plan of OILIX.
 
While trying to escape, Snake was confronted by Metal Gear again, controlled by Gray Fox. The tremendous battle took place in the underground base. Snake finally succeeded in destroying Metal Gear. However, Gray Fox did not submit and challenged Snake to the final battle.
 
In the midst of a minefield, Snake and Gray Fox fought without any weapons. A fist-to-fist duel involving no hatred or murder intent. During that weird moment of purity, the two men were bound by forces transcending words and emotion. Snake won the tough but pure battle against Gray Fox. However, there was still someone else Snake had to fight - Big Boss. Just like four years ago at Outer Heaven, Big Boss was waiting for Snake.
 
"One who has experienced the tension of battle can never leave the battlefield. I am the one giving you something to live for, and that is war". Snake was infuriated at the arrogant Big Boss. "There is only one battle I have to fight. To free myself from you, to shatter the nightmare...Big Boss, I will kill you!"
 
With the structural plan of OILIX, Snake and Holly escaped from Zanzibar Land on a rescue helicopter. Snake had once again saved the world. However, there was no smile on his face. Big Boss' last words kept ringing in Snake's head. "Whoever wins, our battle does not end. The loser is freed from the battlefield, but the winner must remain there. And the survivor must live his life as a warrior until he dies".
 
Snake then disappeared into the white lands of Alaska, alone...

Watch a fan-made trailer for Metal Gear 2: Solid Snake

See MG2 in action, then get playing!

 

Characters

Here are the characters of Metal Gear 2: Solid Snake:

  • Solid Snake: The returning hero and playable character. FOX-HOUND member who is best known for destroying Metal Gear in Outer Heaven in 1995.
  • Roy Campbell: FOX-HOUND commander. A helpful voice on your radio at frequency 140.85, (later 140.66 and 140.22).
  • Big Boss: Snake's arch-enemy once again and the final boss battle.
  • Gray Fox: Former member of FOX-HOUND, now an enemy of Solid Snake. Frequency 140.26.
  • Dr Kio Marv: A Czech biologist who needs rescuing. Frequency 140.51.
  • Holly White: American journalist who becomes Snake's ally, helpful both in person and via the radio. Frequency 140.15, then later 140.76.
  • Black Colour (Black Ninja): One of the bosses you must fight.
  • Dr Drago Pettrovich Madnar: Developer of the original Metal Gear and a friend of Dr Kio Marv. Frequency 140.82.
  • Yosef Norden (Johan Jacobsen): Expert on animals, located near Zanzibar Land. His frequency is 140.40.
  • Running Man: Another boss.
  • Red Blaster: Another boss.
  • Natasha Markova (Gustava Heffner): Former Czech Figure Ice-Skating Olympic Gold Medalist. Now works for the Czech Special Forces with Dr Kio Marv.
  • Predator (Jungle Evil): Another boss.
  • Master Miller: Ex-FOX-HOUND drill sergeant, hired for this mission as a consultant by Roy Campbell. Frequency 140.38.
  • Night Sight (Night Fright): Yet another boss.
  • George Kessler (Kasler): FOX-HOUND strategist who knows Zanzibar Land well. Frequency 140.93.
  • Charlie: FOX-HOUND helicopter pilot.

SECRET FREQUENCY: Call 140.07 when you have your cigarettes equipped to go into Sound Mode where you can listen to different background tracks from the game.

Weapons and Items

Items to be found are:

  • Cigarettes: Already on Snake at the start of the mission. Use them to detect infrared traps.
  • Rations: Come in three varieties: B1, B2 and B3. Each has different ingredients and so sometimes animals such as rats or pigeons can be lured towards you with the right ration equipped.
  • Cards: Levels 1-9. These open doors which are the same security value as the card. You can also find the Red Card (which replaces 1-3), Blue Card (levels 4-6) and Green Card (7-9).
  • Binoculars: Allow you to see one screen ahead in any direction.
  • Gas Mask: Doubles your O2 gauge and slows its depletion in a gas-filled area.
  • Mine Detector: When equipped, shows the locations of mines on your radar.
  • Suppressor: Once found immediately attaches itself to your Handgun to muffle your shots so they are less likely to attract the enemy.
  • Cardboard Box: Used for transportation on conveyor belts and to get past cameras undetected.
  • Night Viewer: Allows you to see in dark rooms without switching on the lights.
  • Brooch: Belongs to Natasha. Changes shape at different temperatures and thereofre can act like a key.
  • Pills: Cure illnesses.
  • Cassette Tape: Contains the National Anthem of Zanzibar Land. Guards stop to salute it. Limited use.
  • Infrared Goggles: Allows you to see heat sources.
  • Camouflage Mat: Crawl under this item to disguise yourself from the enemy.
  • Oxygen Tank: Increases your O2 gauge underwater.
  • Body Armour: Reduces damage from weapons by half.
  • Hang Glider: For reaching inaccessable areas from high places.
  • Egg: Contains either a snake (which will eat your rations) or an owl (needed for tricking the guards into believing it is night time).
  • Cartridge: Highly sought after but useless to you.
  • Spray: Highly flammable. Use in conjunction with a lighter to make a flamethrower.

Weapons include (aside from your fists!):

  • Handgun: A standard gun used mainly for taking out patrolling enemies. Can be equipped with a Suppressor to muffle shots.
  • Mines: Can be set in the ground so that when walked over they explode. Crawl over one to retrieve it.
  • Stinger Missiles: Used for destroying larger objects, such as the Hind.
  • Plastic Explosives: Can be detonated at a distace. Particularly useful for blowing open weak walls.
  • Grenades: Explode when thrown.
  • Mice: Robots which search for traps and sensors and can trick enemies who have been alerted by sounds.
  • Remote Controlled Missile: Needed when you are attacking people you can't reach. Steer the missile with the directional buttons.
  • Gas Grenades: Allow you to discern which direction the wind is blowing.
  • Submachine Gun: Similar to the Handgun but fires bullets rapidly.
  • Lighter: Produces a flamethrower when used in conjunction with the Spray.

Want to hear the music from the game? Check out BBM's SkyDrive by clicking here!